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Giacomo De Cillis
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Location:
Milan, Italy

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April 2005

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24 October 2006

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Fuel Drops
3ds max, Digital Fusion, Maya, mental ray, Photoshop, VRay, XSI, ZBrush
January 2007


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i Started with the base mesh in xsi - exported in zbrush for refining volumes and creatin normal map, i've set the woman in the right pose with default skeleton biped of xsi n re-imported in zbrush to render with a global illumination shader - rendered in 4000x 3000 for AA samples in photoshop . the same procediment for the dress , the woman is textured handpainting with zbrush.. a lot of little retouches and hairs are do it with photoshop , the flame is maked with maya fluids and the envtroment is a speed render of vray ( i've need a quasi monte carlo sampling to make my work more near to reality) the fueldrops over the floor are maked in about 1 hour with the NextLimit Realflow ( Real Wave technique), afterall i've used digitalfusion for composing the photoshop retouched layers..

Really Hope U like it !!! !!!

Comments and critiques are always welcome
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